Following a taste of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting franchise is about as mainstream video games around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The ongoing pandemonium surrounding trading card values ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.
However despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, there's a live stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu